AI Insights · Timothy · January 2023
Top 5 Boxing Games on iOS in Central America: Q4 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in Central America during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends in the performance of the top 5 boxing games on iOS in Central America. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE showed varied performance throughout the quarter. Weekly revenue started at $501 and ended at $407, with fluctuations in between, peaking at $501 in late September. Downloads began at 350 and ended at 402, with a notable dip to 179 in late November. Active users decreased from 2K to just over 1.5K by the end of the quarter, hitting a low of 986 in early December before recovering slightly.
Real Boxing 2 by Vivid Games S.A. demonstrated a steady increase in downloads, starting at 2.5K and ending at nearly 3K in late December. Revenue showed a slight upward trend, beginning at $166 and closing the quarter at $223. Active users saw growth from 3K to nearly 4.5K by the end of December, illustrating a positive engagement trend.
WWE Mayhem from Reliance Games experienced a significant spike in revenue, particularly in late November, reaching $322. Downloads remained relatively stable, fluctuating around the 100 mark, with a peak of 208 in late December. Active users saw a decline from 796 to 566 over the quarter, with a low point of 422 in early December.
Burrito Bison: Launcha Libre by Kongregate showed a substantial increase in both downloads and revenue towards the end of the quarter. Downloads surged from 115 to 300, while revenue peaked at $108 in mid-December. Active users grew from 678 to 977, indicating a strong finish for the game in Q4.
Real Boxing: KO Fight Club, also from Vivid Games S.A., displayed consistent growth in downloads, starting at 74 and ending at 221. Revenue remained relatively stable, fluctuating around the $50 mark. Active users increased from 269 to 405, showing a steady engagement over the quarter.
For more detailed insights and data, visit Sensor Tower.